Time Crisis 3: Namco never fails to disappoint!

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LarcenTyler

100% score

It's 2003, and the third installment of Time Crisis has come out in the arcades. OK, so that was awhile back. Not even a year later, Namco has the home version ready, and all I can say is that I'm amazed that Namco could live up to their reputation of giving us arcade games on our home consoles that manage to exceed their original arcade counterparts! Realism is one thing that you'll see a lot of in the game. If you shoot a surface, you'll see a bullet hole and smoke. When you shoot an enemy, they react depending on where you shot them (head, legs, arm, etc.) Even the cut scenes look great, with mouths moving in sync with characters' dialogue. The music is well composed, seeming perfectly fitting for whatever situation you're in, with a nice mix of orchestral arrangements and rock music. Cut scene dialogue is well spoken, with no lame bits like the ones that plagued the first game. If you don't have a GunCon 2, then you owe it to yourself to get one, which is why it's a good thing this game comes packaged with the GunCon 2, which makes shooting and dodging a cinch thanks to the simple interface and accurate technologies the GunCon 2 was built with. The story is simple, a European country comes under attack, two secret agents are sent in to remove the threat. OK, so story isn't everything. One interesting tidbit is the addition of a new mode where you can play as the female soldier Alicia in her effort to rescue her brother. The Time Crisis series has always been known for it's unique gameplay mechanics that keep players coming back for more, and the third time is truly a charm!