Blog Post: Ninja Gaiden Sigma: Aggro Aggregation Subscribe to this RSS feed
One of the greatest action games ever made gets reborn on the PS3. We've collected the reviews to determine whether Ninja Gaiden Sigma is really worth your time.
Thank the lord for high definition!
Ninja Gaiden Sigma was first released on the Xbox in 2004. It earned stellar reviews and remains one of the best action games to date. Since the newly released PS3 port is a remake of the Xbox version, reviews are going to focus on the additional content and updated graphics that make the PS3 version unique.
The biggest improvement is obviously the complete graphical overhaul. Most cut scenes are rendered in real-time so progressing through the game feels more fluid. Also, every second of game play will mesmerize you as even the simplest of battles becomes an epic display.
What about the game play, you ask? Well, even the crisp controls and unparalleled fight system have been improved. Though the controls remain, more or less, the same; it's the little things that make this game a true success.
IGN sums Sigma's improved game play:
"A number of subtle but great gameplay tweaks have been added. For instance, Ryu will now automatically climb up small ledges and boxes, meaning that you no longer need to jump over a small ledge and hope you don't over-jump the other side [...] you no longer need to tap the jump button in order to run on water - Ryu will do this automatically as long as you don't stop. It's not as satisfying anymore, but some players never realized you could do this in the original. As well, Ayane throws more daggers with helpful notes your way, helping players figure out how to advance and such."
Gamespy had this to say:
"There are some gameplay enhancements that end up making this a more enjoyable adventure, although some changes may have you wrinkling your nose in confusion."
Gamespy refers to the most common complaint, the problematic camera:
"Also of note is the camera, which can still be placed inconveniently during certain fights, particularly those that take place in cramped quarters. While you have multiple methods of controlling the camera, including a very easy auto-center/auto-face with the right shoulder button, you'll still find yourself in situations where you can't get a good vantage point of the action."
Even with a clumsy camera system this game manages to be amazing. Very few games nail their camera system. The camera might be hard to control at times, but it doesn't diminish the quality of game play in any way. Luckily there is a reason to master the games camera controls. Yes, there are some exceptional angles to pursue with the addition of Rachel-the leather bikini clad coed-as a playable character.
Here's Gamesradar on Rachel. I, uh... you know what I mean:
"Tecmo has included Rachel as a playable character. Previously you only got to drool over her in cutscenes, but in Sigma she plays a side-quest besides the main one with Ryu. In terms of new stuff for the PS3 version, the addition of Rachel the Fiend Hunter in playable form is by far the biggest draw. Her quest to find her sister is intertwined with the main adventure. So you'll do a few levels as Ryu then skip over to Rachel's part in the adventure. Sweet."
That's about all for this aggregate. Fans of Sigma on the Xbox have plenty of incentive to give the PS3 version a shot. Non-fans, or fans-to-be rather, should do everything possible to play Ninja Gaiden Sigma, a definitive release for the PS3.
Hey Thanks,IGN, Gamespy & Gamesradar
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