Blog Post: Street Fighter on Xbox 360: Beauty could be ugly Subscribe to this RSS feed

While most gamers have been gushing about screens from Street Fighter II's upcoming update for the Xbox Live Arcade, one blogger wonders if it'll buck the trend of crummy upgrades.

You see progress. I see potential for disaster.

You see progress. I see potential for disaster.

Capcom has been getting some pretty good press after it published "now and then" pictures of the Akuma character model in the upcoming Xbox Live Arcade title Super Street Fighter II Turbo HD Remix. Putting a gorgeous, hand-drawn character next to a crude, mid-90's sprite obviously is going to elicit rave reviews for the former, but it seems as though people are forgetting the spotty history of graphically upgraded games on XBLA thus far.

I have gushed many a time at a pretty coat of paint applied to a classic arcade upgrade on the Xbox Live Arcade, only to be disappointed when the game began, and I'm not the only one. Critics have panned games like Double Dragon and Rush 'N Attack for their largely inferior "Enhanced" modes. It seems to me that the more well-received graphical upgrades are done to games that encourage you to keep far away from your enemies. Folks won't notice faulty collision detection in games like Time Pilot and Defender because they're games where you avoid contact with enemies, and when you do, it's usually quick and direct. Double Dragon, on the other hand, is a game where you're going to be up close and personal with enemies, and the slightest change from the original formula will turn off fans of the original. The Street Fighter series also requires that level of closeness, but it's magnified further as the participants will often both be human players.

The reason I worry about these images is because Capcom is displaying an amount of hubris in the upgrade that other companies haven't. At least with other arcade games, you had the option of reverting to the old look. Based on the title alone, I doubt Super Street Fighter II Turbo HD Remix is going to afford that to players. Capcom may have the game looking amazing already, but it's going to have to work even harder to get the game playing as well as it did back in the day.

Hey, thanks: Destructoid, Joystiq, Kotaku


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SpecialAgent SpecialAgent

Posted at: 06/10/07 at 5:58 AM PST

Dave Rudden, What in the world are you talking about? Capcom is just enhancing (to the 10th power) the graphics in the game. As far as I know they're are not doing anything to the game's fighting engine. Basically what I'm saying is, Same move's and better graphics! I doubt that they can mess this one up. I wish that this game was also for the PS3 and that Capcom would make an Marvel vs. Capcom HD Remix for the both the 360 & the PS3 with online capabilities. As a fan since the original Street Fighter, I would love that.

Bonejob Bonejob

Posted at: 06/11/07 at 8:36 AM PST

SpecialAgent the article specifically states that by changing the graphics that the original engine could be compromised. Thus if they want to have a game as close as they can to the original with updated graphics they will have to tweak the engine for it to work, specifically collision detection (bounding boxes etc...) Bone

DaveRudden DaveRudden

Posted at: 06/12/07 at 5:39 PM PST

That's precisely what I'm talking about, Boney. Games like Double Dragon have failed because its Enhanced version seemed like a coat of paint on the old gameplay engine. Therefore the collision detection seems way off since gamers are used to the old synergy between the original's look and feel.

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