#5 Tony Hawk - [ PS2 ]
The first two Tony Hawk games captivated millions, but that stellar streak went into a skid with Tony Hawk 3, a tepid rush-job for the PS2. Set to a corporate punk score of sonic sellouts (we'll give a pass to the Ramones), the game was a significant downgrade in almost every important department, from level design and control to realism. It moved at a blistering 200 miles per hour and emphasized silly, impossible tricks (like handstands) over the sleek simplicity that had defined the series up to that point. By the time Tony Hawk 4 rolled around, the series was running on fumes and the developers knew it; to compensate, they squeezed in some Grand Theft Auto-inspired sandbox gameplay, but gamers weren't fooled and sales were solid but unspectacular. Activision later re-launched the series as Tony Hawk's Underground, with a focus on celebrity (Bam Margera, anyone?) and spectacle over solid, respectable skating. For shame, Activision. For shame.
Shark Jumping Moment: After the massive success of the first two games, Activision quickly came to rely on Tony Hawk as a major source of profitability. And rather than focus on making the most comprehensive or realistic skating sim on the market, it instead focused on churning out another Tony Hawk game each year. The results have been disappointing, to say the least. But hey--Tony Hawk's American Wasteland now has BMX biking! Huzzah.