Net Ten: Ten Games That Didn't Meet the Hype (page2) Subscribe to this RSS feed

#5 Rise to Honor - [ PS2 ]

Bad-ass martial artist superstar Jet Li kicks everyone's butt. And lucky you: you get to control him. Such was the premise in Rise to Honor, but the goofy control scheme bruised the entire experience. Rumor has it there's a sequel in the works...please let it be just a rumor...


#4 Driv3r - [ PS2 ]

What the hell is up with the spelling of the game title? That should be enough to...er, drive far away from this game. If you're one of those unlucky souls who played it, then you know all about the buggy gameplay, rampant collision-detection glitches, and the torturous on-foot gameplay. We loved the first Driver. We took the sequel for a ride. But we totaled number three on purpose.


#3 Lara Croft Tomb Raider: The Angel of Darkness - [ PS2 ]

Sure, Lara's adventures subsequently got worse and worse, but boy, did we cross our fingers for some great titillating action from our favorite treasure hunter. Alas, the "new" non-linear concept was a mess from the very start, enemy A.I. wasn't very bright, and Lara's hand-to-hand combat was utterly useless. Not even Lara's refined looks could entice us to play to the half-way point. Let's hope the upcoming Tomb Raider Legends makes gamers care again.


#2 Enter the Matrix - [ PS2 ]

This is a classic example of using an awesome movie license to represent one of the most broken action games ever. Those poor saps who bought the game just because they were lured by the Matrix name experienced the following (but not limited to): frequent game freezes, which required a reboot of the entire system; clumsy controls, which made it frustratingly impossible to play; and rushed visuals, which never replicated the beautiful effects of the films.


#1 Daikatana - [ PC ]

Judging by the infamous advertisements (which claimed former Doom designer John Romero would "make you his bitch"), this was supposed to be the action game of the century. After years of delay and countless marketing buildup, Daikatana was released. The response: what the heck were you thinking, man? The technology, gameplay, visuals--everything--was just old news. There was nothing innovative or fun in the game. To say we were all disappointed is a colossal understatement.