Feature: Master Chief Finally Grows Up Subscribe to this RSS feed
Halo 2 is now a much different game than it was when it launched back in November. Here are the key Halo 2 gameplay adjustments to date, plus what's in store for the future.
With Bungie's recent upgrades, Halo 2 is now a much different game than it was when it launched back in November. The new maps play a key role in the that; Containment, Sanctuary, Turf and Warlock are unique and demand unique strategies. But some of the underlying mechanics are different, too.
Swooooosh
Core gameplay changes (as of version 1.1):
-Shorter fuses for plasma grenades and frag grenades
-Moderately enhanced frag grenade splash damage (2 hits to kill)
-Massively enhanced plasma grenade splash damage (1 hit to kill)
-Massively enhanced melee attack damage (2 hits to kill)
-Massively enhanced Brute Shot damage (2 direct hits to kill)
-Moderately enhanced Brute Shot melee attack damage (1-2 hits to kill)
-Toned-down Magnum/SMG combo
-Toned-down Magnum/Magnum combo
-Toned-down Plasma Rifle/SMG combo
Budda-budda-budda
Xbox Live cheat fixes (as of version 1.1):
-Drastically enhanced automatic anti-cheating technology; stiffer punishments for cheating
-Stopped players from using modem disconnections to "teleport...
cheaters can be quickly kicked from matches and will be permanently banned from playing online
-Stopped players from "Bouncing... flag in CTF games
-Stopped players from grabbing flags through walls in CTF games
-Stopped players from "flying... with the Energy Sword (still works in single-player)
Ka-blooie!
Playlist changes (as of May 02, 2005): -First and probably foremost, a reset leaderboard (quit yer bitchin')
-Sudden Death has been removed from all Assault variants (if this upsets you, Bungie suggests you call 911 and ask for the "Whaaahmbulance...)
-Round times for Assault games increased to counter-balance for missing Sudden Death mode
-If you're playing CTF or Assault, the Banshee is no longer available on either Ascension or Headlong
-The overpowering overcharged Plasma Pistol/Battle Rifle combo has been limited by the playlists; Slayer games on Colossus and Beaver Creek will only have "Human... weapon sets
-Motion Detector has been removed for Head-to-Head (one-on-one) matches, a rather controversial decision on Bungie's part
-Most Coagulation and Burial Mounds matches will start players with a Battle Rifle, a much more suitable firearm for those larger, spread-out levels
-The Phantom (invisible) matches are no longer in rotation
-Head-to-Head matches now sometimes feature King of the Hill or Oddball rules
-More CTF and Assault matches will feature Covenant vehicles, like the Spectre, Wraith, Banshee and Ghost